geo/src/utils/wipeEffect.js

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// 地图卷帘效果工具类
import { unByKey } from 'ol/Observable'
/**
* 卷帘效果管理器
*/
export class WipeEffectManager {
constructor(map, options = {}) {
this.map = map
this.options = {
direction: 'vertical', // 'vertical' | 'horizontal'
position: 50, // 初始位置 (0-100)
...options
}
this.isActive = false
this.wipeElement = null
this.overlayLayers = []
this.baseLayers = []
this.eventKeys = []
this.prerenderKeys = []
this.init()
}
/**
* 初始化卷帘效果
*/
init() {
this.createWipeElement()
this.addDragFunctionality()
}
/**
* 创建卷帘元素
*/
createWipeElement() {
this.wipeElement = document.createElement('div')
this.wipeElement.className = 'wipe-effect'
this.wipeElement.style.cssText = `
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 1000;
`
// 创建卷帘遮罩
const mask = document.createElement('div')
mask.className = 'wipe-mask'
mask.style.cssText = `
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.3);
pointer-events: none;
`
// 创建卷帘线
const line = document.createElement('div')
line.className = 'wipe-line'
line.style.cssText = `
position: absolute;
background: #007ac8;
box-shadow: 0 0 10px rgba(0, 122, 200, 0.5);
pointer-events: auto;
cursor: ${this.options.direction === 'vertical' ? 'col-resize' : 'row-resize'};
z-index: 1001;
`
// 先添加到DOM再更新位置
this.wipeElement.appendChild(mask)
this.wipeElement.appendChild(line)
// 添加到地图容器
const mapElement = this.map.getViewport()
mapElement.appendChild(this.wipeElement)
// 现在可以安全地更新位置
this.updateWipePosition()
}
/**
* 更新卷帘位置
*/
updateWipePosition() {
if (!this.wipeElement) return
const line = this.wipeElement.querySelector('.wipe-line')
const mask = this.wipeElement.querySelector('.wipe-mask')
// 确保元素存在
if (!line || !mask) {
console.warn('Wipe elements not found, skipping position update')
return
}
if (this.options.direction === 'vertical') {
// 垂直卷帘
line.style.left = `${this.options.position}%`
line.style.top = '0'
line.style.width = '4px'
line.style.height = '100%'
mask.style.clipPath = `polygon(0 0, ${this.options.position}% 0, ${this.options.position}% 100%, 0 100%)`
} else {
// 水平卷帘
line.style.top = `${this.options.position}%`
line.style.left = '0'
line.style.width = '100%'
line.style.height = '4px'
mask.style.clipPath = `polygon(0 0, 100% 0, 100% ${this.options.position}%, 0 ${this.options.position}%)`
}
}
/**
* 添加拖拽功能
*/
addDragFunctionality() {
let isDragging = false
let startX = 0
let startY = 0
let startPosition = 0
const startDrag = (e) => {
isDragging = true
startX = e.clientX
startY = e.clientY
startPosition = this.options.position
document.body.style.cursor = this.options.direction === 'vertical' ? 'col-resize' : 'row-resize'
document.addEventListener('mousemove', drag)
document.addEventListener('mouseup', stopDrag)
e.preventDefault()
}
const drag = (e) => {
if (!isDragging) return
if (this.options.direction === 'vertical') {
// 垂直卷帘 - 水平拖拽
const deltaX = e.clientX - startX
const containerWidth = this.wipeElement.offsetWidth
const newPosition = Math.max(0, Math.min(100, startPosition + (deltaX / containerWidth) * 100))
this.setPosition(newPosition)
} else {
// 水平卷帘 - 垂直拖拽
const deltaY = e.clientY - startY
const containerHeight = this.wipeElement.offsetHeight
const newPosition = Math.max(0, Math.min(100, startPosition + (deltaY / containerHeight) * 100))
this.setPosition(newPosition)
}
}
const stopDrag = () => {
isDragging = false
document.body.style.cursor = ''
document.removeEventListener('mousemove', drag)
document.removeEventListener('mouseup', stopDrag)
}
// 延迟绑定事件确保DOM元素已创建
setTimeout(() => {
const line = this.wipeElement?.querySelector('.wipe-line')
if (line) {
line.addEventListener('mousedown', startDrag)
} else {
console.warn('Wipe line element not found for drag functionality')
}
}, 0)
}
/**
* 设置图层
* @param {Array} overlayLayers - 覆盖图层显示在卷帘上方
* @param {Array} baseLayers - 基础图层显示在卷帘下方
*/
setLayers(overlayLayers = [], baseLayers = []) {
// 清理之前的渲染事件
this.clearRenderEvents()
this.overlayLayers = overlayLayers
this.baseLayers = baseLayers
// 清空现有图层
this.map.getLayers().clear()
// 添加基础图层
baseLayers.forEach(layer => {
this.map.addLayer(layer)
})
// 添加覆盖图层
overlayLayers.forEach(layer => {
this.map.addLayer(layer)
})
// 设置渲染事件
this.setupRenderEvents()
}
/**
* 设置渲染事件
*/
setupRenderEvents() {
if (!this.isActive) return
// 为覆盖图层添加预渲染事件
this.overlayLayers.forEach(layer => {
const prerenderKey = layer.on('prerender', (event) => {
const ctx = event.context
const canvas = ctx.canvas
ctx.save()
if (this.options.direction === 'vertical') {
// 垂直卷帘:只显示右侧部分
const clipX = (canvas.width * this.options.position) / 100
ctx.beginPath()
ctx.rect(clipX, 0, canvas.width - clipX, canvas.height)
ctx.clip()
} else {
// 水平卷帘:只显示下方部分
const clipY = (canvas.height * this.options.position) / 100
ctx.beginPath()
ctx.rect(0, clipY, canvas.width, canvas.height - clipY)
ctx.clip()
}
})
const postrenderKey = layer.on('postrender', (event) => {
const ctx = event.context
ctx.restore()
})
this.prerenderKeys.push(prerenderKey, postrenderKey)
})
// 为基础图层添加预渲染事件
this.baseLayers.forEach(layer => {
const prerenderKey = layer.on('prerender', (event) => {
const ctx = event.context
const canvas = ctx.canvas
ctx.save()
if (this.options.direction === 'vertical') {
// 垂直卷帘:只显示左侧部分
const clipX = (canvas.width * this.options.position) / 100
ctx.beginPath()
ctx.rect(0, 0, clipX, canvas.height)
ctx.clip()
} else {
// 水平卷帘:只显示上方部分
const clipY = (canvas.height * this.options.position) / 100
ctx.beginPath()
ctx.rect(0, 0, canvas.width, clipY)
ctx.clip()
}
})
const postrenderKey = layer.on('postrender', (event) => {
const ctx = event.context
ctx.restore()
})
this.prerenderKeys.push(prerenderKey, postrenderKey)
})
}
/**
* 清理渲染事件
*/
clearRenderEvents() {
this.prerenderKeys.forEach(key => {
unByKey(key)
})
this.prerenderKeys = []
}
/**
* 设置卷帘位置
* @param {number} position - 位置 (0-100)
*/
setPosition(position) {
this.options.position = Math.max(0, Math.min(100, position))
this.updateWipePosition()
// 触发地图重新渲染以应用新的裁剪区域
if (this.isActive) {
this.map.render()
}
}
/**
* 切换卷帘方向
*/
toggleDirection() {
this.options.direction = this.options.direction === 'vertical' ? 'horizontal' : 'vertical'
if (this.wipeElement) {
const line = this.wipeElement.querySelector('.wipe-line')
if (line) {
line.style.cursor = this.options.direction === 'vertical' ? 'col-resize' : 'row-resize'
}
this.updateWipePosition()
}
// 重新设置渲染事件以应用新的方向
if (this.isActive) {
this.clearRenderEvents()
this.setupRenderEvents()
this.map.render()
}
}
/**
* 重置卷帘位置
*/
resetPosition() {
this.setPosition(50)
}
/**
* 激活卷帘效果
*/
activate() {
this.isActive = true
if (this.wipeElement) {
this.wipeElement.style.display = 'block'
}
// 设置渲染事件
this.setupRenderEvents()
// 触发重新渲染
this.map.render()
}
/**
* 停用卷帘效果
*/
deactivate() {
this.isActive = false
if (this.wipeElement) {
this.wipeElement.style.display = 'none'
}
// 清理渲染事件
this.clearRenderEvents()
// 触发重新渲染
this.map.render()
}
/**
* 销毁卷帘效果
*/
destroy() {
this.deactivate()
// 清理渲染事件
this.clearRenderEvents()
// 清理事件监听器
this.eventKeys.forEach(key => {
unByKey(key)
})
this.eventKeys = []
// 移除DOM元素
if (this.wipeElement && this.wipeElement.parentNode) {
this.wipeElement.parentNode.removeChild(this.wipeElement)
}
this.wipeElement = null
}
}
/**
* 卷帘动画器
*/
export class WipeAnimator {
constructor(manager) {
this.manager = manager
this.isAnimating = false
}
/**
* 动画到指定位置
* @param {number} targetPosition - 目标位置
* @param {number} duration - 动画时长(ms)
*/
async animateToPosition(targetPosition, duration = 1000) {
if (this.isAnimating) {
return false
}
this.isAnimating = true
const startPosition = this.manager.options.position
const distance = targetPosition - startPosition
const startTime = Date.now()
return new Promise((resolve) => {
const animate = () => {
const elapsed = Date.now() - startTime
const progress = Math.min(elapsed / duration, 1)
// 使用缓动函数
const easeProgress = this.easeInOutCubic(progress)
const currentPosition = startPosition + (distance * easeProgress)
this.manager.setPosition(currentPosition)
if (progress < 1) {
requestAnimationFrame(animate)
} else {
this.isAnimating = false
resolve(true)
}
}
animate()
})
}
/**
* 缓动函数
*/
easeInOutCubic(t) {
return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
}
/**
* 摆动动画
*/
async wiggle(amplitude = 10, cycles = 3, duration = 1000) {
if (this.isAnimating) {
return false
}
this.isAnimating = true
const centerPosition = this.manager.options.position
const startTime = Date.now()
return new Promise((resolve) => {
const animate = () => {
const elapsed = Date.now() - startTime
const progress = elapsed / duration
if (progress >= 1) {
this.manager.setPosition(centerPosition)
this.isAnimating = false
resolve(true)
return
}
// 正弦波摆动
const wiggleOffset = Math.sin(progress * Math.PI * 2 * cycles) * amplitude * (1 - progress)
this.manager.setPosition(centerPosition + wiggleOffset)
requestAnimationFrame(animate)
}
animate()
})
}
}